This is an academic assignment for the "3D Dynamic Modelling" module and one of the requirements for the degree of BSc Hons Computer Science (Games).
The main theme of this project is low-poly. I am simply in love with this style. Relatively easy to implement, yet extremely pleasing to the eye. The 3D enviroment is an isometric interior comprised of 3 rooms, one next to the other: an arcade room, a living-room and a bedroom. Furthermore, to cover the dynamic aspect of the assignment, the scene features a fully rigged and animated character. The animated scene is pretty simple and unfolds as follows: the character, currently in a sitting position, gets up off the bed, walks through the rooms and finally strikes an idle pose when he gets to the last room. Finally, the animated sequence implements 3 switchable cameras to bring more flavour to the scene.