Slimy Kitchen is a 3D low-poly cooking simulation game developed in Unity, with all assets created using Blender. The player assumes the role of a slime chef tasked with managing orders, preparing dishes, and delivering them to the counter within a time limit.
The game features a single level designed as a proof of concept, showcasing a scalable architecture. The modular codebase and flexible design allow for easy implementation of additional levels and features. The gameplay loop integrates dynamic object manipulation, physics-based interactions, and UI-driven order management.
This project demonstrates expertise in Unity and C#, asset optimization for low-poly aesthetics, and an understanding of scalable game design principles for future extensibility. It also highlights effective use of Blender for modeling, and exporting game-ready assets.